Date: 2013
Length: 4:40 min.
Format: 16:9
Specifications: black/white, Sound, Single Channel
Courtesy the artist

The single-channel video VOLUME by Polish artist Mateusz Sadowski illustrates the connection between two rooms, the real one and a three-dimensional computer-animated room. To begin with, the viewer is immersed visually in a black and white everyday scene full of resignation and melancholy. Turning on the electric kettle activates the protagonist’s imagination and animated waves materialise on the walls in predefined rectangular areas. As soon as the protagonist starts to drink, the animation spreads itself over a larger area and gives the impression that it could engulf everything – it spreads itself over nature and technology and absorbs them. At the animated level, water, essential for life, becomes a threat for its creator. The whole composition, constantly permeated by noise and digital interference, is underlaid by a threatening, distorted acoustical background, composed by Sadowski himself, which follows the peaks and troughs of the waves. During the fully animated scenes, the viewer sees in slow motion how the objects are encased by the water and parts of the picture break up sporadically. The act of capturing the circle with a teacup upended by the hand is here indicating a paradox: Mankind may be the creator and master of technics but is also dependent on it. Only through a great act of will, almost transformed into a performance, can the protagonist free himself from this field of conflict, subdue the symbolic circle of this discourse and literally step out of his accustomed habitat into a new (better?) life.

Soma Elena Kozan

* 1984 in Poland, lives and works in Poznan POL
Studied at Academy of Fine Arts Poznan POL



»1.Your work has been chosen among over 1200 festival entries to participate in VIDEONALE.15. In which context do you prefer to present your work, festival/cinema context or exhibition? And what kind of difference does the respective mode of presentation mean for you / your work?

Each context of presentation imposes its own rules of decryption. The cinema associated commonly with a narrative tension is usually put in opposition to the exhibition context focusing on the power of image. It seems to me that each of these environments has its own potentials and may create its own singular and intimate stream towards viewers.

»2. How do you see “The Call of the Wild“ reflected in your work presented at VIDEONALE.15?

I had on my mind something like the call of the wild when working on the Volume. I can describe that wilderness through the experience of dealing with the digital abstracts in the process of making video – imagining something that does not exist physically, yet acting with it in a physical way. Problem of the world run by digitally enhanced imagination becomes essential. We probably know less, about present cultural stage that humanity entered, than about any former. I don’t think that even a glimpse of possible consequences of the developing technologies could be foreseen. That’s generally similar to all the other human activities combined.

»3. Can you describe your intention for doing art in one sentence?

It is always the curiosity about the transformative process – I need to check how something could be experienced, how would it look like and what would it mean.

»4. In which way is the video medium an excellent possibility to express your intended subjects, especially in contrast to other media you use? Or do you work exclusively with video?

I work with video, animation, photography and object. I often use one another’s attributes and mix them. I like the unknown part of my work, when I can’t predict how my experiences in one medium will affect the other. Making video is always quite a long process for me, it gives me a panoramic view on the undertaken problems.

»5. If you have the chance to ask the visitors of the VIDEONALE.15 exhibition questions about your own work, what would be your question?

My work alone already could be read through the questions it might generate in the perceptive process, as it mixes pathos with humour, mystery with banality. These attributes pull different strings in different personalities. It’s enough for me, unless a particular conversation is raised.